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ZZT (Boss Fight Books Book 3) - Retro PC Game History & Analysis - Perfect for Gamers, Collectors & Video Game Historians
$3.74
$4.99
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ZZT (Boss Fight Books Book 3) - Retro PC Game History & Analysis - Perfect for Gamers, Collectors & Video Game Historians
ZZT (Boss Fight Books Book 3) - Retro PC Game History & Analysis - Perfect for Gamers, Collectors & Video Game Historians
ZZT (Boss Fight Books Book 3) - Retro PC Game History & Analysis - Perfect for Gamers, Collectors & Video Game Historians
$3.74
$4.99
25% Off
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Estimated Delivery: 10-15 days international
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SKU: 11040802
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Description
In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games. This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a nine-or-ten-year-old gets her hands on a programming language she can understand. It’s been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer.
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Reviews
*****
Verified Buyer
5
Excellent read that delves into everything ZZT and the community it spawned, as well as the personal experiences of Ms. Anthropy and several others. If you're interested in the evolution of computer games at all, you'll want to take a look.

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